var Num = function(context) {
    this.ctx = context;
    this.size = 14;

    this.draw = function(num, x, y) {
        var tempX = x;
        var tempY = y;
        var tempNumArray = [];
        if (num == 0) {
            tempNumArray.push(0);
        } else {
            while (num > 0) {
                tempNumArray.push(num % 10);
                num = parseInt(num / 10);
            }
        }
        for (var i = tempNumArray.length - 1; i >= 0; i--) {
            tempX = x + (tempNumArray.length - i - 1) * this.size;
            this.ctx.drawImage(RESOURCE_IMAGE, POS["num"][0] + tempNumArray[i] * 14, POS["num"][1], this.size, this.size, tempX, tempY, this.size, this.size);

        }
    };

};